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Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1.

, , , , , , , , and . Int. J. Hum. Comput. Stud., (2017)

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Other publications of authors with the same name

Child's Perception of Robot's Emotions: Effects of Platform, Context and Experience., , and . Int. J. Soc. Robotics, 6 (4): 507-518 (2014)Integrating Robot Support Functions into Varied Activities at Returning Hospital Visits - Supporting Child's Self-Management of Diabetes., , , and . Int. J. Soc. Robotics, 8 (4): 483-497 (2016)Designing, developing, and deploying systems to support human-robot teams in disaster response., , , , , , , , , and 17 other author(s). Adv. Robotics, 28 (23): 1547-1570 (2014)Adaptive emotional expression in robot-child interaction., , , and . HRI, page 407-414. ACM, (2014)Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1., , , , , , , , and . Int. J. Hum. Comput. Stud., (2017)Face to Face Interaction with an Intelligent Virtual Agent: The Effect on Learning Tactical Picture Compilation., , , and . IVA, volume 5208 of Lecture Notes in Computer Science, page 490-491. Springer, (2008)Incorporating guidelines for health assistance into a socially intelligent robot., , and . RO-MAN, page 515-520. IEEE, (2006)Facial and vocal emotion expression of a personal computer assistant to engage, educate and motivate children., , , , and . ACII, page 1-7. IEEE Computer Society, (2009)Lost in persuasion A multidisciplinary approach for developing usable, effective, and reproducible persuasive technology for health promotion., , , , and . PervasiveHealth, page 49-56. ICST, (2015)Personalising game difficulty to keep children motivated to play with a social robot: A Bayesian approach., , , and . Cogn. Syst. Res., (2017)