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Perceiving awareness information through 3D representations., and . AVI, page 443-446. ACM Press, (2004)Mapping Personality to the Appearance of Virtual Characters Using Interactive Genetic Algorithms., and . IVA, volume 8637 of Lecture Notes in Computer Science, page 316-319. Springer, (2014)A Study on the Fusion of Pixels and Patient Metadata in CNN-Based Classification of Skin Lesion Images., , , and . CD-MAKE, volume 12279 of Lecture Notes in Computer Science, page 191-208. Springer, (2020)A stroll with Carletto: adaptation in drama-based tours with virtual characters., , , , and . User Model. User Adapt. Interact., 18 (5): 417-453 (2008)Supporting the sense of presence in control environments., , , and . Cogn. Technol. Work., 6 (1): 49-52 (2004)Evaluation of a Facial Animation Authoring Pipeline Seamlessly Supporting Performance Capture and Manual Key-pose Editing., and . EAI Endorsed Trans. Creative Technol., 2 (3): e4 (2015)A human-driven control architecture for promoting good mental health in collaborative robot scenarios., , , , , , , , , and 5 other author(s). RO-MAN, page 285-291. IEEE, (2021)Towards Incorporating 3D Space-Awareness Into an Augmented Reality Sign Language Interpreter., , , , , , , , and . ICASSP Workshops, page 1-5. IEEE, (2023)Look What I Made It Do - The ModelIT Method for Manually Modeling Nonverbal Behavior of Socially Interactive Agents., , , , , and . ICMI Companion, page 200-204. ACM, (2023)Influence of Movement Energy and Affect Priming on the Perception of Virtual Characters Extroversion and Mood., , , , , , and . ICMI Companion, page 211-219. ACM, (2021)