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The Relationship between Co-Creative Dialogue and High School Learners' Satisfaction with their Collaborator in Computational Music Remixing., , , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW1): 123:1-123:24 (2022)Fostering State-level Change In CS Education: The Expanding Computing Education Pathways Alliance., , , , , , , , and . SIGCSE, page 1254. ACM, (2019)Initiatives to support systemic change for women in undergraduate computing., , , , and . SIGCSE, page 163-164. ACM, (2012)Creativity in Authentic STEAM Education with EarSketch., , , , , and . SIGCSE, page 183-188. ACM, (2017)How do computing faculty adopt curriculum innovations?: the story from instructors., , and . SIGCSE, page 544-548. ACM, (2010)EarSketch: engaging broad populations in computing through music., , , , , and . Commun. ACM, 62 (9): 78-85 (2019)Complementary Roles of Note-Oriented and Mixing-Oriented Software in Student Learning of Computer Science Plus Music., , , , , and . Comput. Music. J., 46 (3): 48-66 (Fall 2022)Preparing secondary computer science teachers through an iterative development process., , and . WiPSCE, page 116-119. ACM, (2014)Validity and Fairness of an Automated Assessment of Creativity in Computational Music Remixing., , , , , , , and . AAGPW@AIED, volume 3572 of CEUR Workshop Proceedings, page 36-44. CEUR-WS.org, (2023)Developing Computational Thinking in Middle School Music Technology Classrooms., , , , , , , , and . SIGCSE (2), page 1746-1747. ACM, (2024)