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Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings

, and (Eds.) volume 5709 of Lecture Notes in Computer Science, Springer, (2009)

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Game Accessibility Guidelines and WCAG 2.0 - A Gap Analysis., , , and . ICCHP (1), volume 10896 of Lecture Notes in Computer Science, page 270-279. Springer, (2018)Lessons from Helen Keller: How to Make the Comics Accessible?, and . AAATE Conf., volume 242 of Studies in Health Technology and Informatics, page 1009-1016. IOS Press, (2017)Preface to the Special Issue of best papers from ICEC 2009., and . Entertain. Comput., 2 (4): 203 (2011)Sweet Cheese. Back to the Physical World.. AAATE Conf., volume 217 of Studies in Health Technology and Informatics, page 586-592. IOS Press, (2015)Gameplay Audio Description: Death of Internet as a Pilot Study., , and . ICEC, volume 14455 of Lecture Notes in Computer Science, page 335-340. Springer, (2023)Designing indoor tangible games based on fuzzy localisation., , and . GEM, page 1-4. IEEE, (2015)Affective Interaction: Challenges at the Ubiquitous Computing Times., , and . ICEC, volume 5709 of Lecture Notes in Computer Science, page 331-332. Springer, (2009)Fluid interaction for the document in context., , and . Bull. IEEE Tech. Comm. Digit. Libr., (2008)Layout and Activity-based Textbook Modeling for Automatic PDF Textbook Extraction., , , , , , , and . iTextbooks@AIED, volume 3444 of CEUR Workshop Proceedings, page 37-53. CEUR-WS.org, (2023)Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility., and . ICEC, volume 9926 of Lecture Notes in Computer Science, page 217-222. Springer, (2016)