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Sonotris: Testing the Influence of Musical Tempo on Tetris Players Performance., , и . CoG, стр. 626-627. IEEE, (2020)Manipulating Player Performance via Music Tempo in Tetris., , и . CHI PLAY (Companion), стр. 146-152. ACM, (2020)Topological Planning with Post-unique and Unary Actions., , , , и . IJCAI, стр. 5429-5436. ijcai.org, (2023)Binary GPU-Planning for Thousands of NPCs., и . CoG, стр. 678-681. IEEE, (2020)A Greedy Approach to Establish Singleton Arc Consistency., и . IJCAI, стр. 199-204. Professional Book Center, (2005)A Markovian Process Modeling for Pickomino., , , и . Computers and Games, том 6515 из Lecture Notes in Computer Science, стр. 199-210. Springer, (2010)Can Musical Tempo Makes Tetris Game Harder?, , и . CoG, стр. 608-611. IEEE, (2020)Dynamic Manipulation of Player Performance with Music Tempo in Tetris., , и . IUI, стр. 290-296. ACM, (2021)Efficient algorithms for singleton arc consistency., , , и . Constraints An Int. J., 16 (1): 25-53 (2011)Adaptive Control of Acyclic Progressive Processing Task Structures., , , и . IJCAI, стр. 701-706. Morgan Kaufmann, (2001)