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The Knowledge Life Cycle for e-learning, , , , and . Int. J. Cont. Engineering Education and Lifelong Learning, 16 (1/2): 110–121 (2006)A Systematic Analysis of User Experience Dimensions for Interactive Digital Narratives., , and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 58-74. Springer, (2020)The Balance of Attention: The Challenges of Creating Locative Cultural Storytelling Experiences., , , and . ACM Journal on Computing and Cultural Heritage, 13 (4): 35:1-35:24 (2020)Auld Leaky: A Contextual Open Hypermedia Link Server., , , and . OHS-7/SC-3/AH-3, volume 2266 of Lecture Notes in Computer Science, page 59-70. Springer, (2001)An Investigation into the Use of Logical and Rhetorical Tactics within Eristic Argumentation on the Social Web., , and . HT, page 195-199. ACM, (2015)Energy-Aware Adaptation of Educational Multimedia in Mobile Learning., , , , and . MoMM, page 434. ACM, (2013)Chain saws for sculptural Hypertext., , , , , and . Hypertext, page 137. ACM, (2002)On the Role of Avatars in Argumentation., , and . NHT@HT, page 17-19. ACM, (2015)The Cognitive Heuristics Behind Disclosure Decisions., , , and . SocInfo (1), volume 10539 of Lecture Notes in Computer Science, page 591-607. Springer, (2017)How Do Writing Tools Shape Interactive Stories?, , and . ICIDS, volume 11318 of Lecture Notes in Computer Science, page 514-522. Springer, (2018)