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Personalized gesture interactions for cyber-physical smart-home environments.

, , , and . Sci. China Inf. Sci., 60 (7): 72104 (2017)

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Child or Adult? Inferring Smartphone Users' Age Group from Touch Measurements Alone., , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 1-9. Springer, (2015)Understanding Users' Preferences for Augmented Reality Television., and . ISMAR, page 269-278. IEEE, (2019)The impact of motion dimensionality and bit cardinality on the design of 3D gesture recognizers.. Int. J. Hum. Comput. Stud., 71 (4): 387-409 (2013)An Investigation of Extrinsic-Oriented Ambient Exploration for Gaming Applications., and . AmI Workshops, volume 277 of Communications in Computer and Information Science, page 245-248. Springer, (2011)Presence bubbles: supporting and enhancing human-human interaction with ambient media.. Multimedia Tools Appl., 58 (2): 371-383 (2012)Visual attention measures for multi-screen TV., and . TVX, page 111-118. ACM, (2014)Small gestures go a long way: how many bits per gesture do recognizers actually need?. Conference on Designing Interactive Systems, page 328-337. ACM, (2012)Uncovering Practical Security and Privacy Threats for Connected Glasses with Embedded Video Cameras., and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 4 (4): 167:1-167:26 (2020)Flexible gesture input with radars: systematic literature review and taxonomy of radar sensing integration in ambient intelligence environments., , , , and . J. Ambient Intell. Humaniz. Comput., 14 (6): 7967-7981 (2023)What Gestures Do Users with Visual Impairments Prefer to Interact with Smart Devices?: And How Much We Know About It., and . Conference on Designing Interactive Systems (Companion Volume), page 85-90. ACM, (2020)