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Neurophysiological Effects of Presence in Calm Virtual Environments.

, , , , and . VR Workshops, page 745-746. IEEE, (2020)

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Adaptive Interpupillary Distance Adjustment for Stereoscopic 3D Visualization., , and . CHINZ, page 2:1-2:4. ACM, (2013)Accounting for user familiarity in user interfaces., , and . CHINZ, volume 158 of ACM International Conference Proceeding Series, page 137-138. ACM, (2006)Mobile audible AR experience for medical learning murmurs simulation., , , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 19:1. ACM, (2016)A comparative study of simulated augmented reality displays for vehicle navigation., , and . OZCHI, page 40-48. ACM, (2016)Using augmented reality to assist forklift operation., , and . OZCHI, page 16-24. ACM, (2016)Exploring mixed-scale gesture interaction., , , , , and . SIGGRAPH ASIA (Posters), page 27:1-27:2. ACM, (2017)Experiments in mobile spatial audio-conferencing: key-based and gesture-based interaction., , , , and . Mobile HCI, page 91-100. ACM, (2008)User experiences with mobile phone camera game interfaces., , and . MUM, volume 154 of ACM International Conference Proceeding Series, page 87-94. ACM, (2005)Lunar Surface Collaborative Browsing System for Science Museum Exhibitions., , , and . Trans. Edutainment, (2010)Free-hand Gesture Interfaces for an Augmented Exhibition Podium., , and . OZCHI, page 182-186. ACM, (2015)