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Integrating Serious Games as Learning Resources in a Software Project Management Course: The Case of ProDec.

, , and . SECM@ICSE, page 21-27. IEEE, (2017)

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A systematic literature review on serious games evaluation: An application to software project management., and . Comput. Educ., (2015)An Experience of Use a Serious Game for Teaching Software Process Improvement., , , and . EuroSPI, volume 1060 of Communications in Computer and Information Science, page 249-259. Springer, (2019)Coverage of ISO/IEC 29110 Project Management Process of Basic Profile by a Serious Game., , and . EuroSPI, volume 748 of Communications in Computer and Information Science, page 111-122. Springer, (2017)Understanding How and When Human Factors Are Used in the Software Process: A Text-Mining Based Literature Review., and . PROFES, volume 11915 of Lecture Notes in Computer Science, page 694-708. Springer, (2019)Modelado y simulación de la evaluación heurística de usabilidad., , and . JISBD, page 193-202. (2006)Integrating Serious Games as Learning Resources in a Software Project Management Course: The Case of ProDec., , and . SECM@ICSE, page 21-27. IEEE, (2017)Decision making support in CMMI process areas using multiparadigm simulation modeling., and . WSC, page 399:1-399:12. WSC, (2012)Uses and applications of Software & Systems Process Engineering Meta-Model process models. A systematic mapping study., , , , and . J. Softw. Evol. Process., 25 (9): 999-1025 (2013)Coverage of the ISO 21500 Standard in the Context of Software Project Management by a Simulation-Based Serious Game., , and . SPICE, volume 770 of Communications in Computer and Information Science, page 399-412. Springer, (2017)Coverage of ISO/IEC 12207 Software Lifecycle Process by a Simulation-Based Serious Game., and . SPICE, volume 609 of Communications in Computer and Information Science, page 59-70. Springer, (2016)