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ESP: Labeling Images with a Computer Game.

, and . AAAI Spring Symposium: Knowledge Collection from Volunteer Contributors, page 91-98. AAAI, (2005)

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Leveraging Transparency., , , and . IEEE Software, 30 (1): 37-43 (2013)Designing games with a purpose., and . Commun. ACM, 51 (8): 58-67 (2008)Selfies as Social Movements: Influences on Participation and Perceived Impact on Stereotypes., , , and . PACMHCI, 1 (CSCW): 72:1-72:21 (2017)ESP: Labeling Images with a Computer Game., and . AAAI Spring Symposium: Knowledge Collection from Volunteer Contributors, page 91-98. AAAI, (2005)Supporting Social Interactions with an Expressive Heart Rate Sharing Application., , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 1 (3): 77:1-77:26 (2017)Gender and Participation in Open Source Software Development., , , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-31 (2022)'It's Problematic but I'm not Concerned': University Perspectives on Account Sharing., , , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW1): 68:1-68:27 (2022)The Diversity Crisis in Software Development., , , , , , and . IEEE Softw., 38 (2): 19-25 (2021)Nip it in the Bud: Moderation Strategies in Open Source Software Projects and the Role of Bots., , , and . CoRR, (2023)SILVER: simplifying video editing with metadata., , , , , , , and . CHI Extended Abstracts, page 628-629. ACM, (2003)