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History Filtering in Imperfect Information Games: Algorithms and Complexity., , , and . CoRR, (2023)MM: A bidirectional search algorithm that is guaranteed to meet in the middle., , , , and . Artif. Intell., (2017)Guest Editorial: Physics-Based Simulation Games., , , and . IEEE Trans. Comput. Intellig. and AI in Games, 8 (2): 101-103 (2016)Memory-Based Heuristics for Explicit State Spaces, , , , and . IJCAI, page 609-614. (2009)External Memory Bidirectional Search., and . IJCAI, page 676-682. IJCAI/AAAI Press, (2016)Moving Path Planning Forward.. MIG, volume 7660 of Lecture Notes in Computer Science, page 1-6. Springer, (2012)A Comparison of Algorithms for Multi-player Games.. Computers and Games, volume 2883 of Lecture Notes in Computer Science, page 108-122. Springer, (2002)Benchmarks for Grid-Based Pathfinding.. IEEE Trans. Comput. Intellig. and AI in Games, 4 (2): 144-148 (2012)The Fifth Annual Symposium on Combinatorial Search., , , , , , and . AI Commun., 27 (4): 327-328 (2014)A new approach to cooperative pathfinding., and . AAMAS (3), page 1401-1404. IFAAMAS, (2008)