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The design of a collaboration-oriented serious game., and . ICCIT, page 62-67. IEEE, (2012)Learning Evolution: A proposal of Serious Game that automatically corrects dictation., and . AMCIS, Association for Information Systems, (2019)A Community Maturity Model: An Application For Assessing Knowledge Sharing In The Field., and . PACIS, page 30. Queensland University of Technology, (2011)Impact of object manipulation, customization and social loafing on competencies management in 3D Virtual Worlds., , , and . Inf. Syst. Frontiers, 18 (6): 1191-1203 (2016)A serious game supporting collaboration., and . CSCW Companion, page 115-120. ACM, (2013)Sustainability and digital transformation in the time of Covid-19 in France., and . AMCIS, Association for Information Systems, (2022)Collaboration in Virtual Worlds: The Role of the Facilitator., , , and . HICSS, page 973-982. IEEE Computer Society, (2012)Social Loafing Impact on Collaboration in 3D Virtual Worlds: An Empirical Study., , and . AMCIS, Association for Information Systems, (2013)Fuzzy Logic Based Prospects Identification System for Foreign Language Learning Through Serious Games., , , and . IEEE Access, (2021)The development and application of a community maturity model., and . Int. J. Inf. Technol. Manag., 12 (3/4): 273-297 (2013)