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Designing Serious Games for Citizen Engagement in Public Service Processes., , , and . Business Process Management Workshops, volume 281 of Lecture Notes in Business Information Processing, page 180-191. (2016)VAPBr: Values in Digital Games for Public Service in Brazil., , and . Int. J. Serious Games, 8 (4): 25-48 (2021)A Semantic Peer to Peer Network to Support e-Science., , , and . e-Science, page 503-512. IEEE Computer Society, (2015)Games as Mediating Platforms in an Open and Digital World., and . GranDGamesBR, volume 1702 of Communications in Computer and Information Science, page 67-88. Springer, (2021)Design de Pré-Roteiros para Jogos Digitais Baseados em Processos de Negócios., and . Braz. J. Inf. Syst., (2022)Public Processes Are Open for Play., , , and . Digit. Gov. Res. Pract., 2 (4): 32:1-32:18 (2021)A Distributed Infrastructure to Support Scientific Experiments., , , , and . J. Grid Comput., 15 (4): 475-500 (2017)Design de sistemas de reparação de alinhamento de ontologias para suporte a especialistas de domínio. (Design of ontology alignment repair systems to support domain experts)., , and . ONTOBRAS, volume 3050 of CEUR Workshop Proceedings, page 35-48. CEUR-WS.org, (2021)Uma Experiência de uso da Gamificação em Plataformas de Participação Social., , , and . Braz. J. Inf. Syst., 9 (1): 58-80 (2016)Sistemas de Informação Podem Ajudar no Combate à Corrupção Através de Recursos de Transparência? Mapeamento Sistemático da Literatura., , and . Braz. J. Inf. Syst., (2023)