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Investigating Immersive Virtual Reality as an Educational Tool for Quantum Computing.

, , , and . VRST, page 6:1-6:11. ACM, (2020)

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Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-Report., , , , and . CHI, page 586. ACM, (2019)Multimodal data as a means to understand the learning experience., , , , and . Int. J. Inf. Manag., (2019)GAVIN: Gaze-Assisted Voice-Based Implicit Note-taking., , , , , and . CoRR, (2021)A Survey of Context Simulation for Testing Mobile Context-Aware Applications., , , and . ACM Comput. Surv., 53 (1): 21:1-21:39 (2021)Mapping 20 years of accessibility research in HCI: A co-word analysis., , , , , , and . Int. J. Hum. Comput. Stud., (July 2023)Demand-Driven Transparency for Monitoring Intelligent Agents., , , , and . IEEE Trans. Hum. Mach. Syst., 50 (3): 264-275 (2020)Energy-efficient prediction of smartphone unlocking., , , , , , , , , and 2 other author(s). Pers. Ubiquitous Comput., 23 (1): 159-177 (2019)EyePlay: applications for gaze in games., , , and . CHI PLAY, page 465-468. ACM, (2014)Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze., , , and . ISS, page 251-260. ACM, (2016)Investigating Immersive Virtual Reality as an Educational Tool for Quantum Computing., , , and . VRST, page 6:1-6:11. ACM, (2020)