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An investigation on piece differential information in co-evolution on games using Kalah.

, and . IEEE Congress on Evolutionary Computation, page 1632-1638. IEEE, (2003)

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An investigation on piece differential information in co-evolution on games using Kalah., and . IEEE Congress on Evolutionary Computation, page 1632-1638. IEEE, (2003)RankCut - A Domain Independent Forward Pruning Method for Games., and . AAAI, page 1026-1031. AAAI Press, (2006)Properties of Forward Pruning in Game-Tree Search., and . AAAI, page 1020-1025. AAAI Press, (2006)Computing Tigers and Goats., and . J. Int. Comput. Games Assoc., 27 (3): 131-141 (2004)