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Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dynamic Range Photography.

. SIGGRAPH, page 189-198. ACM, (1998)

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A realtime immersive application with realistic lighting: The Parthenon., , , and . Comput. Graph., 30 (3): 368-376 (2006)Comprehensive Facial Performance Capture., , , , and . Comput. Graph. Forum, 30 (2): 425-434 (2011)Image-Based Lighting.. IEEE Computer Graphics and Applications, 22 (2): 26-34 (2002)Rendering with natural light.. SIGGRAPH Electronic Art and Animation Catalog, page 166. ACM, (1998)Facial Cartography: Interactive Scan Correspondence., , , , , , , and . Symposium on Computer Animation, page 205-214. Eurographics Association, (2011)Re-envisioning reality: reflectance field acquisition of actors, objects, and environments.. GRAPHITE, page 159. ACM, (2005)Estimating Diffusion Parameters from Polarized Spherical-Gradient Illumination., , , , and . IEEE Computer Graphics and Applications, 33 (3): 34-43 (2013)Digital Reunification of the Parthenon and its Sculptures., , , , , , , and . VAST, page 41-50. Eurographics Association, (2003)The relightables: volumetric performance capture of humans with realistic relighting., , , , , , , , , and 11 other author(s). ACM Trans. Graph., 38 (6): 217:1-217:19 (2019)Facial performance synthesis using deformation-driven polynomial displacement maps., , , , , , , , and . ACM Trans. Graph., 27 (5): 121 (2008)