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Другие публикации лиц с тем же именем

Indicators of wellbeing in recreational video game players., , и . OZCHI, стр. 613-617. ACM, (2015)Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing., , и . CHI PLAY, стр. 3-12. ACM, (2015)Redefining Videogame Reward Types., , , , и . OZCHI, стр. 83-91. ACM, (2015)Development and validation of the Italian version of the Mobile Application Rating Scale and its generalisability to apps targeting primary prevention., , , , , , , , и . BMC Medical Informatics Decis. Mak., (2016)A Social Robot to Deliver an 8-Week Intervention for Diabetes Management: Initial Test of Feasibility in a Hospital Clinic., , , и . ICSR, том 12483 из Lecture Notes in Computer Science, стр. 628-639. Springer, (2020)The Impact of Rewards and Trait Reward Responsiveness on Player Motivation., , , , и . CHI PLAY, стр. 393-404. ACM, (2018)Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people., , , , , , , , и . Comput. Hum. Behav., (2016)The Social Context of Video Game Play: Challenges and Strategies., , , , и . Conference on Designing Interactive Systems, стр. 761-772. ACM, (2016)Positively playful: when videogames lead to player wellbeing., , и . Gamification, стр. 99-102. ACM, (2013)Measures of incentives and confidence in using a social robot., , , , и . Sci. Robotics, (2018)