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Entrepreneurial Education Based on Physical Computing and Game Development.

, , and . EC-TEL (Impact Papers), volume 2676 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)

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Towards a Model of Early Entrepreneurial Education: Appreciation, Facilitation and Evaluation., , and . MIS4TEL, volume 804 of Advances in Intelligent Systems and Computing, page 139-146. Springer, (2018)Gender in the making: An empirical approach to understand gender relations in the maker movement., , , , , and . Int. J. Hum. Comput. Stud., (2021)Social inclusion of Young Marginalised People through online mobile communities., , and . IMCSIT, page 367-373. IEEE, (2009)Socio-scientific analysis of user requirements in mobile learning: a case study on marginalised young people., and . Mobile HCI, ACM, (2009)Participative evaluation with children in educational maker projects: Experiences from a pilot action., , and . C&T, page 194-197. ACM, (2019)Citizen Science for All?, , , , , and . HCI (7), volume 12768 of Lecture Notes in Computer Science, page 326-335. Springer, (2021)Entrepreneurial Education Based on Physical Computing and Game Development., , and . EC-TEL (Impact Papers), volume 2676 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Design Thinking with Children: The Role of Empathy, Creativity and Self-Efficacy., , , and . FabLearn, page 144-147. ACM, (2019)Institutional Conditions for the Implementation of Accessible Lifelong Learning (ALL) Based on the EU4ALL Approach., and . ICCHP (1), volume 6179 of Lecture Notes in Computer Science, page 492-494. Springer, (2010)