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Generic personality and emotion simulation for conversational agents., , and . Comput. Animat. Virtual Worlds, 15 (1): 1-13 (2004)Visyllable Based Speech Animation., and . Comput. Graph. Forum, 22 (3): 632-640 (2003)Automatic face cloning and animation using real-time facial feature tracking and speech acquisition., , and . IEEE Signal Process. Mag., 18 (3): 17-25 (2001)Viseme space for realistic speech animation., and . AVSP, page 30-35. ISCA, (2001)Personalized Face and Speech Communication over the Internet., , , and . VR, page 37-44. IEEE Computer Society, (2001)A multilayer personality model.. Smart Graphics, page 107-115. ACM, (2002)Feature Point Based Mesh Deformation Applied to MPEG-4 Facial Animation., , and . DEFORM/AVATARS, volume 196 of IFIP Conference Proceedings, page 24-34. Kluwer, (2000)A model for Personality and Emotion Simulation, , and . page 453-461. MIRALab, University of Geneva, Switzerland, (2003)Emotional communication with virtual humans, , and . (2003)Synthetic faces: Analysis and applications., , , and . Int. J. Imaging Systems and Technology, 13 (1): 65-73 (2003)