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CoLT: Enhancing Collaborative Literature Review Tasks with Synchronous and Asynchronous Awareness Across the Reality-Virtuality Continuum., , , , , and . ISMAR-Adjunct, page 831-836. IEEE, (2023)Uncovering Best Practices in Immersive Space to Think., , , , , and . ISMAR, page 1094-1103. IEEE, (2023)Mining Developer Questions about Major Web Frameworks., , , and . WEBIST, page 191-198. SciTePress, (2018)CLUE HOG: An Immersive Competitive Lock-Unlock Experience using Hook On Go-Go Technique for Authentication in the Metaverse., , , , , , , , , and . VRW, page 945-946. IEEE, (2023)Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques., , , , , , , , , and . VR Workshops, page 920-921. IEEE, (2022)Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting Cells., , , , , , , and . VR Workshops, page 695-696. IEEE, (2021)Evaluation of Pointing Ray Techniques for Distant Object Referencing in Model-Free Outdoor Collaborative Augmented Reality., , , and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3896-3906 (2022)Spaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process., , , , , and . ISMAR, page 1084-1093. IEEE, (2023)T-Miner: A Generative Approach to Defend Against Trojan Attacks on DNN-based Text Classification., , , , , , , and . USENIX Security Symposium, page 2255-2272. USENIX Association, (2021)Evaluating the Feasibility of Predicting Information Relevance During Sensemaking with Eye Gaze Data., , , , , and . ISMAR, page 713-722. IEEE, (2023)