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Evaluating a digital humanities research environment: the CULTURA approach., , , , , , , , , and 1 other author(s). Int. J. Digit. Libr., 15 (1): 53-70 (2014)A Competence-based Service for Supporting Self-Regulated Learning in Virtual Environments., , , and . J. Learn. Anal., (November 2014)User Needs for Enhanced Engagement with Cultural Heritage Collections., , , , , , , and . TPDL, volume 7489 of Lecture Notes in Computer Science, page 64-75. Springer, (2012)An Evaluation System for Digital Libraries., , , and . TPDL, volume 7489 of Lecture Notes in Computer Science, page 414-419. Springer, (2012)Gamification and Smart Feedback: Experiences with a Primary School Level Math App., , and . Int. J. Game Based Learn., 4 (3): 35-46 (2014)Tracking the UFO's Paths: Using Eye-Tracking for the Evaluation of Serious Games., , and . HCI (13), volume 6773 of Lecture Notes in Computer Science, page 315-324. Springer, (2011)Metadata-enhanced exploration of digital cultural collections., , , , , and . IJMSO, 9 (2): 155-167 (2014)Gamification and Smart, Competence-Centered Feedback: Promising Experiences in the Classroom., , and . Int. J. Serious Games, (2014)A Framework for Measuring Imagination in Visual Analytics Systems., , , and . EISIC, page 151-154. IEEE Computer Society, (2017)A Framework for Cognitive Bias Detection and Feedback in a Visual Analytics Environment., , , , and . EISIC, page 148-151. IEEE Computer Society, (2016)