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Game Development Framework Based Upon Sensors and Actuators.

, , , and . OTM Workshops, volume 5333 of Lecture Notes in Computer Science, page 861-872. Springer, (2008)

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Online Activity Matching using Wireless Sensor Nodes., and . PECCS, page 22-31. SciTePress, (2011)Game Development Framework Based Upon Sensors and Actuators., , , and . OTM Workshops, volume 5333 of Lecture Notes in Computer Science, page 861-872. Springer, (2008)