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Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach.

, , and . SIGGRAPH, page 11-20. ACM, (1996)

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A realtime immersive application with realistic lighting: The Parthenon., , , and . Comput. Graph., 30 (3): 368-376 (2006)Creating Photoreal Digital Actors: Capturing Light and Reflectance.. CIC, page 1. Society for Imaging Science and Technology, (2012)DeepView: View Synthesis With Learned Gradient Descent., , , , , , , and . CVPR, page 2367-2376. Computer Vision Foundation / IEEE, (2019)Blendshapes from commodity RGB-D sensors., , , , , , , , and . SIGGRAPH Talks, page 33:1. ACM, (2015)A median cut algorithm for light probe sampling.. SIGGRAPH Courses, page 6. ACM, (2006)Driving high-resolution facial blendshapes with video performance capture., , , , , , , and . SIGGRAPH Talks, page 33:1. ACM, (2013)An automultiscopic projector array for interactive digital humans., , , , , , , , and . SIGGRAPH Emerging Technologies, page 6:1. ACM, (2015)Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography.. SIGGRAPH Classes, page 32:1-32:10. ACM, (2008)The making of welcome to light fields VR., , , and . SIGGRAPH Talks, page 63:1-63:2. ACM, (2018)Estimating Diffusion Parameters from Polarized Spherical-Gradient Illumination., , , , and . IEEE Computer Graphics and Applications, 33 (3): 34-43 (2013)