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Meta-keys: extending the functionality of gaze-based interaction.

, and . IHC, page 285-292. ACM, (2014)

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Um sistema de interação baseado em gestos manuais tridimensionais para ambientes virtuais., and . IHC, page 159-168. Brazilian Computer Society / ACM, (2010)PursuitPass: A Visual Pursuit-Based User Authentication System., , , , and . SIBGRAPI, page 226-233. IEEE, (2019)Episcleral surface tracking: challenges and possibilities for using mice sensors for wearable eye tracking., and . ETRA, page 39-46. ACM, (2016)Context switching eye typing using dynamic expanding targets., , and . COGAIN@ETRA, page 6:1-6:9. ACM, (2018)Virtual Makeup: Foundation, Eye Shadow and Lipstick Simulation., and . SVR, page 181-189. IEEE Computer Society, (2014)Meta-keys: extending the functionality of gaze-based interaction., and . IHC, page 285-292. ACM, (2014)A Fast and Accurate Eye Tracker Using Stroboscopic Differential Lighting., , and . ICCV Workshops, page 502-510. IEEE Computer Society, (2015)A Probabilistic Interpretation of Motion Correlation Selection Techniques., and . CHI, page 285:1-285:13. ACM, (2021)Detection of visual pursuits using 1D convolutional neural networks., , and . Pattern Recognit. Lett., (2024)Facilitating accessibility and digital inclusion using gaze-aware wearable computing., , and . IHC, page 417-420. ACM, (2014)