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Lessons Learned: Evaluating Visualizations for Occluded Objects in Handheld Augmented Reality

, and . Int. J. Hum.-Comput. Stud., 72 (10-11): 704--716 (October 2014)
DOI: 10.1016/j.ijhcs.2014.04.001

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3rd Virtual and Augmented Reality for Good (VAR4Good) Workshop., , , and . ISMAR Adjunct, page 364. IEEE, (2018)Fuzzy minimum spanning tree with interval type 2 fuzzy arc length: formulation and a new genetic algorithm., , , and . Soft Comput., 24 (6): 3963-3974 (2020)A comparative study on inter-brain synchrony in real and virtual environments using hyperscanning., , , , , , , , , and 1 other author(s). Comput. Graph., (2021)SlidAR: A 3D positioning method for SLAM-based handheld augmented reality., , , , , and . Comput. Graph., (2016)A Review of Hyperscanning and Its Use in Virtual Environments., , , , , and . Informatics, 7 (4): 55 (2020)PhysioCHI: Towards Best Practices for Integrating Physiological Signals in HCI., , , , , , , and . CoRR, (2023)A Neurophysiological Approach for Measuring Presence in Immersive Virtual Environments., , , , and . ISMAR, page 474-485. IEEE, (2020)Multi-modal classification of cognitive load in a VR-based training system., , , and . ISMAR, page 503-512. IEEE, (2023)Focus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness., , , , and . ISMAR Adjunct, page 437-438. IEEE, (2021)Conformal Redirected Walking for Shared Indoor Spaces., , , and . VRCAI, page 17:1-17:8. ACM, (2019)