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Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality., , , , , , , и . CHI, стр. 17:1-17:20. ACM, (2022)Investigating the Effect of Material and Shape Abstraction on Object Recognition for Private Objects in Augmented Reality Environments., , и . MUM, стр. 480-482. ACM, (2023)ARcoustic: A Mobile Augmented Reality System for Seeing Out-of-View Traffic., , , , и . AutomotiveUI, стр. 178-190. ACM, (2023)SelectVisAR: Selective Visualisation of Virtual Environments in Augmented Reality., , и . Conference on Designing Interactive Systems, стр. 275-282. ACM, (2021)Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities., , и . ISMAR, стр. 528-537. IEEE, (2022)Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality., , , , , и . ISMAR Adjunct, стр. 175-182. IEEE, (2022)CReST: Design and Evaluation of the Cross-Reality Study Tool., , и . MUM, стр. 403-413. ACM, (2023)Mobile Displays for Cross-Reality Interactions between Virtual and Physical Realities., и . MUM, стр. 217-219. ACM, (2021)Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration., , , , , , , и . VR Workshops, стр. 264-270. IEEE, (2021)AdapTables: Using Conformal Mapping for Collaboration on Tables in Asymmetric Mixed Reality., , и . SUI, стр. 20:1-20:2. ACM, (2022)