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Organizing Scalable Adaptation in Serious Games.

, , and . AEGS, volume 7471 of Lecture Notes in Computer Science, page 106-122. Springer, (2011)

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Evolutionary neural networks for Non-Player Characters in Quake III., and . CIG, page 302-309. IEEE, (2009)Adaptive Serious Games Using Agent Organizations., , , and . AGS, volume 5920 of Lecture Notes in Computer Science, page 206-220. Springer, (2009)Keeping the trainee on track., , and . CIG, page 450-457. IEEE, (2010)Guiding User Adaptation in Serious Games., , and . AGS, volume 6525 of Lecture Notes in Computer Science, page 117-131. Springer, (2010)Organizing Scalable Adaptation in Serious Games., , and . AEGS, volume 7471 of Lecture Notes in Computer Science, page 106-122. Springer, (2011)Scalable adaptive serious games using agent organizations., , and . AAMAS, page 1291-1292. IFAAMAS, (2011)On-line adapting games using agent organizations., , , and . CIG, page 243-250. IEEE, (2008)