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A systematic literature review of empirical evidence on computer games and serious games.

, , , , and . Comput. Educ., 59 (2): 661-686 (2012)

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A Move Towards e-Learning in the Commercial Environment., , , and . CSEDU (1), page 62-71. INSTICC Press, (2010)Learning with computer games or teacher: How it influences the learning experience and outcomes at primary school., and . EDUCON, page 1076-1083. IEEE, (2013)Towards the Development of a New Model for Best Practice and Knowledge Construction in Virtual Campuses., , , , , and . J. Inf. Technol. Educ., (2008)From e-learning to games-based e-learning: using interactive technologies in teaching an IS course., and . Int. J. Inf. Technol. Manag., 6 (2/3/4): 188-208 (2007)Improving the understanding of business processes., , and . DEC, volume P-244 of LNI, page 209-220. GI, (2015)An alternate reality game for language learning: ARGuing for multilingual motivation., , and . Comput. Educ., 57 (1): 1389-1415 (2011)Using Scratch with Primary School Children: An Evaluation of Games Constructed to Gauge Understanding of Programming Concepts., , and . Int. J. Game Based Learn., 3 (1): 93-109 (2013)Teachers' Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence., , and . Int. J. Game Based Learn., 2 (1): 33-51 (2012)Using Games-based Learning: How it Influences the Learning Experience and Outcomes of Primary School Children., and . Int. J. Emerg. Technol. Learn., 8 (S2): 47-54 (2013)Applying Games-based Learning to Teach Software Engineering Concepts., , and . WEBIST (3), page 289-295. INSTICC Press, (2007)