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An Evolutionary Algorithm That Constructs Recurrent Neural Networks, , and . IEEE Transactions on Neural Networks, (1993)Thoughts on solution concepts., and . GECCO, page 434-439. ACM, (2007)The observers' paradox: apparent computational complexity in physical systems., and . J. Exp. Theor. Artif. Intell., 7 (3): 253-269 (1995)Autoconstructive evolution for structural problems., , , and . GECCO (Companion), page 75-82. ACM, (2012)Modeling Building-Block Interdependency., , and . PPSN, volume 1498 of Lecture Notes in Computer Science, page 97-108. Springer, (1998)An evolutionary algorithm that constructs recurrent neural networks., , and . IEEE Trans. Neural Networks, 5 (1): 54-65 (1994)A Game-Theoretic Memory Mechanism for Coevolution., and . GECCO, volume 2723 of Lecture Notes in Computer Science, page 286-297. Springer, (2003)Focusing versus Intransitivity., and . GECCO, volume 2723 of Lecture Notes in Computer Science, page 250-261. Springer, (2003)Evolving L-systems to generate virtual creatures., and . Comput. Graph., 25 (6): 1041-1048 (2001)Reduced Memory Representations for Music., , and . Cogn. Sci., 19 (1): 53-96 (1995)