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Reuse of Neural Modules for General Video Game Playing., , , и . CoRR, (2015)On the Cross-Domain Reusability of Neural Modules for General Video Game Playing., , , и . CGW/GIGA@IJCAI, том 614 из Communications in Computer and Information Science, стр. 115-129. Springer, (2015)A General Model for Aggregating Annotations Across Simple, Complex, and Multi-Object Annotation Tasks., , , и . CoRR, (2023)Aggregating Complex Annotations via Merging and Matching., и . KDD, стр. 86-94. ACM, (2021)Frame Skip Is a Powerful Parameter for Learning to Play Atari., , , и . AAAI Workshop: Learning for General Competency in Video Games, том WS-15-10 из AAAI Workshops, AAAI Press, (2015)Modeling and Aggregation of Complex Annotations via Annotation Distances., и . WWW, стр. 1807-1818. ACM / IW3C2, (2020)A General Model for Aggregating Annotations AcrossSimple, Complex, and Multi-object Annotation Tasks (Abstract Reprint)., , , и . AAAI, стр. 22693. AAAI Press, (2024)Reuse of Neural Modules for General Video Game Playing., , , и . AAAI, стр. 353-359. AAAI Press, (2016)Discretization of Game Space by Environment Attributes., и . KEG@AAAI, том 2313 из CEUR Workshop Proceedings, стр. 76-80. CEUR-WS.org, (2019)Measuring Annotator Agreement Generally across Complex Structured, Multi-object, and Free-text Annotation Tasks., , и . WWW, стр. 1720-1730. ACM, (2022)