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Designing for technicians working in the field: 8 usability heuristics for mobile application design., и . OZCHI, стр. 494-498. ACM, (2016)Remote Control of Complex Interactive Art Installations., и . Creativity & Cognition, стр. 197-200. ACM, (2015)Choreography in the Mapping of New Instruments., и . Creativity & Cognition, стр. 161-164. ACM, (2015)An Artistic Approach to Designing Visualisations to Aid Instrumental Music Learning., , и . CELDA, стр. 175-182. IADIS, (2005)Evaluating the Performance of a New Gestural Instrument Within an Ensemble., , и . NIME, стр. 339-342. nime.org, (2014)sPeAK-MAN: towards popular gameplay for speech therapy., , , , и . IE, стр. 28:1-28:4. ACM, (2013)Machine Art: Exploring Abstract Human Animation Through Machine Learning Methods., , и . MOCO, стр. 17:1-17:7. ACM, (2022)Impact of Virtual Environments on Motivation and Engagement During Exergames., , , , , , и . QoMEX, стр. 1-6. IEEE, (2018)Determining Project Contingency Reserve Using a Fuzzy Arithmetic-Based Risk Analysis Method., , , и . HICSS, стр. 1-10. ScholarSpace, (2020)Clover Connections: Visualising Character Dynamics in Novels for Non-Experts., и . OZCHI, стр. 191-201. ACM, (2023)