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Smartphone pouch.. Interactions, 26 (1): 88 (2019)Intuitivité et incorporation des interactions gestuelles chez les utilisateurs de jeux vidéo., and . IHM, page 213-221. ACM, (2009)Reconsidering Clark's Theory in CSCW., , and . COOP, page 132-143. ACM, (2008)Relying on failures in design research.. Interactions, 17 (5): 68-69 (2010)Getting Real with Ubiquitous Computing: the Impact of Discrepancies on Collaboration.” eMinds, and . The Scope of Network Distributed Computing.” Network Distributed Computing: Fitscapes and Fallacies. Indianapolis: Prentice Hall Professional Technical Reference, 2004. 59-71 Goffman, Erving. “Fun in Games.” Encounters: Two Studies in the Sociology of Int, page 60--64. (2006)User-centered design in video games: investigating gestural interfaces appropriation., and . DPPI, page 22:1-22:4. ACM, (2011)Effects of expertise, mapping and tutorial format on user experience when gesturing with the Nintendo Wii., , and . IHM, page 121-124. ACM, (2010)The Underwhelming Effects of Location-Awareness of Others on Collaboration in a Pervasive Game., , , and . COOP, volume 137 of Frontiers in Artificial Intelligence and Applications, page 224-238. IOS Press, (2006)Techniques of the (semi-naked) body.. Interactions, 25 (6): 96 (2018)Etude empirique de l'utilisation de la géolocalisation en collaboration mobile., , and . IHM, volume 264 of ACM International Conference Proceeding Series, page 207-210. ACM, (2005)