Author of the publication

From Global Games to Re-contextualized Games: The Design Process of TekMyst.

, , , , and . Serious Games and Edutainment Applications, Springer, (2011)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles., and . IEEE Trans. Learn. Technol., 13 (4): 804-821 (2020)Refreshing contextualised IT curriculum with a pervasive game project in Tanzania., and . Koli Calling, page 66-75. ACM, (2011)A Security Framework for Increasing Data and Device Integrity in Internet of Things Systems., , and . Sensors, 23 (17): 7532 (September 2023)A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned., , , , and . IEEE Trans. Games, 12 (4): 386-397 (2020)Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players., , and . Behav. Inf. Technol., 41 (9): 1888-1904 (2022)Activity Recognition on Smartphones via Sensor-Fusion and KDA-Based SVMs., , , and . Int. J. Distributed Sens. Networks, (2014)Integrating parson's programming puzzles into a game-based mobile learning application., , and . Koli Calling, page 158-162. ACM, (2017)Context-aware agriculture organizer., , , , and . ICUIMC, page 69:1-69:9. ACM, (2012)Establishing a mobile blog system in a distance education environment., and . IJMLO, 2 (2): 149-165 (2008)User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices., and . Computers, 7 (2): 33 (2018)