Author of the publication

Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning.

, , , , and . J. Learn. Anal., 9 (3): 32-49 (December 2022)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Game Learning Analytics, Facilitating the Use of Serious Games in the Class., , , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 14 (4): 168-176 (2019)Lessons learned applying learning analytics to assess serious games., , , , , and . Comput. Hum. Behav., (2019)Game Learning Analytics for Educators., , , , and . EDUCON, page 1436-1442. IEEE, (2019)Computers or Tablets? Choosing Devices for Educational Videogames., , , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2016)Serious Games for Social Problems., and . ICWL, volume 13869 of Lecture Notes in Computer Science, page 98-109. Springer, (2022)Using Simva to evaluate serious games and collect game learning analytics data., , , , , and . LASI-SPAIN, volume 2415 of CEUR Workshop Proceedings, page 22-34. CEUR-WS.org, (2019)Using New AI-Driven Techniques to Ease Serious Games Authoring., , , , and . FIE, page 1-9. IEEE, (2023)Applications of data science to game learning analytics data: A systematic literature review., , , , and . Comput. Educ., (2019)Simplifying the Validation and Application of Games with Simva., , , , and . SETE@ICWL, volume 11984 of Lecture Notes in Computer Science, page 337-346. Springer, (2019)Evidence-based evaluation of a serious game to increase bullying awareness., , , , and . Interact. Learn. Environ., 31 (2): 644-654 (February 2023)