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Neural Event Semantics for Grounded Language Understanding.

, , and . Trans. Assoc. Comput. Linguistics, (2021)

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iGibson, a Simulation Environment for Interactive Tasks in Large Realistic Scenes., , , , , , , , , and 4 other author(s). CoRR, (2020)MoReVQA: Exploring Modular Reasoning Models for Video Question Answering., , , , and . CoRR, (2024)ActivityNet Challenge 2017 Summary., , , , , , , , and . CoRR, (2017)The ActivityNet Large-Scale Activity Recognition Challenge 2018 Summary., , , , , , , , and . CoRR, (2018)BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments., , , , , , , , , and 4 other author(s). CoRL, volume 164 of Proceedings of Machine Learning Research, page 477-490. PMLR, (2021)On the Opportunities and Risks of Foundation Models., , , , , , , , , and 43 other author(s). CoRR, (2021)End-to-End, Single-Stream Temporal Action Detection in Untrimmed Videos., , , , and . BMVC, BMVA Press, (2017)RubiksNet: Learnable 3D-Shift for Efficient Video Action Recognition., , , , , , and . ECCV (19), volume 12364 of Lecture Notes in Computer Science, page 505-521. Springer, (2020)iGibson 1.0: A Simulation Environment for Interactive Tasks in Large Realistic Scenes., , , , , , , , , and 5 other author(s). IROS, page 7520-7527. IEEE, (2021)End-to-End Joint Semantic Segmentation of Actors and Actions in Video., , , and . ECCV (4), volume 11208 of Lecture Notes in Computer Science, page 734-749. Springer, (2018)