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A Group Memory System for Corporate Knowledge Management: An Ontological Approach

, , , and . Knowledge Management, 1, page 91--99. Citeseer, (2000)

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Tobias in the Zoo - A Serious Game for Children with Autism Spectrum Disorders., , , , and . iJAC, 8 (3): 23-29 (2015)A Group Memory System for Corporate Knowledge Management: An Ontological Approach, , and . Proceedings of the 1st European Conference on Knowledge Management (ECKM2000), page 91--99. Bled, Slovenia, Bled School of Management,, (2000)A Group Memory System for Corporate Knowledge Management: An Ontological Approach, , , and . Knowledge Management, 1, page 91--99. Citeseer, (2000)A novel method to enhance the touristic 360∘ promotional video experience., , , and . Multim. Tools Appl., 79 (31-32): 22905-22927 (2020)The Impact of Olfactory and Wind Stimuli on 360 Videos Using Head-mounted Displays., , , and . ACM Trans. Appl. Percept., 17 (1): 4:1-4:13 (2020)Using Heart Rate Variability for Comparing the Effectiveness of Virtual vs Real Training Environments for Firefighters., , , , , and . IEEE Trans. Vis. Comput. Graph., 29 (7): 3238-3250 (July 2023)Impact of Different Sensory Stimuli on Presence in Credible Virtual Environments., , , and . IEEE Trans. Vis. Comput. Graph., 26 (11): 3231-3240 (2020)Adaptation and validation of the ITC - Sense of Presence Inventory for the Portuguese language., , , , and . Int. J. Hum. Comput. Stud., (2019)A nonlinear position and attitude observer on SE(3) using landmark measurements., , , and . Syst. Control. Lett., 59 (3-4): 155-166 (2010)Evaluation of the impact of different levels of self-representation and body tracking on the sense of presence and embodiment in immersive VR., , , , and . Virtual Real., 26 (1): 1-14 (2022)