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The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments.

, , , , and . Cyberpsy., Behavior, and Soc. Networking, 10 (1): 115-121 (2007)

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The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments., , , , and . Cyberpsy., Behavior, and Soc. Networking, 10 (1): 115-121 (2007)Approximate Caches for Packet Classification., , and . INFOCOM, page 2196-2207. IEEE, (2004)Architectures for packet classification caching., , , and . ICON, page 111-117. IEEE, (2003)Survey of state melding in virtual worlds., , and . ACM Comput. Surv., 44 (4): 21:1-21:25 (2012)Modeling player session times of on-line games., and . NETGAMES, page 23-26. ACM, (2003)Design of Next Generation Smart Surface Transportation System., and . VEHITS, page 359-365. SciTePress, (2017)Provisioning on-line games: a traffic analysis of a busy counter-strike server., , , and . Comput. Commun. Rev., 32 (3): 18 (2002)A traffic characterization of popular on-line games., , , and . IEEE/ACM Trans. Netw., 13 (3): 488-500 (2005)Feasibility of traveling time estimation with mutual comparison of CVP, GVP and VD technologies., , , , and . ITST, page 418-423. IEEE, (2012)Evaluation approaches of fuel saving and carbon reduction benefits for arterial signal retiming., , , , and . ITST, page 370-374. IEEE, (2012)