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In vitro vs in vivo: does the study’s interface design influence crowdsourced video QoE?

, , , , and . Quality and User Experience, (November 2020)

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Human-AI Collaboration for Improving the Identification of Cars for Autonomous Driving., , , and . CIKM Workshops, volume 3318 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)The Crowd Thinks Aloud: Crowdsourcing Usability Testing with the Thinking Aloud Method., , , and . HCI (40), volume 13094 of Lecture Notes in Computer Science, page 24-39. Springer, (2021)In vitro vs in vivo: does the study’s interface design influence crowdsourced video QoE?, , , , and . Quality and User Experience, (2020)A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games., , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 436-440. Springer, (2019)Characterising Physical Rehabilitation Exergames for Player Experience Evaluation Purposes., and . pHealth, volume 261 of Studies in Health Technology and Informatics, page 55-61. IOS Press, (2019)In vitro vs in vivo: does the study’s interface design influence crowdsourced video QoE?, , , , and . Quality and User Experience, (November 2020)Evaluating the Robustness of Speech Evaluation Standards for the Crowd., , , and . QoMEX, page 1-6. IEEE, (2022)You Drive Me Crazy! Interactive QoE Assessment for Telepresence Robot Control., , , , and . QoMEX, page 1-6. IEEE, (2020)In vitro vs in vivo: does the study's interface design influence crowdsourced video QoE?, , , , and . Qual. User Exp., (2021)Mistakes Hold the Key: Reducing Errors in a Crowdsourced Tumor Annotation Task by Optimizing the Training Strategy., , and . HCI-COLLAB, volume 1877 of Communications in Computer and Information Science, page 210-224. Springer, (2023)