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A Scenario-Based, Self-taught and Collaborative System for Human-Centered and Innovative Solutions.

, , , , and . HCI (5), volume 12766 of Lecture Notes in Computer Science, page 340-349. Springer, (2021)

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Scenario-Based Product Design, a Real Case., and . HCI (1), volume 4550 of Lecture Notes in Computer Science, page 325-330. Springer, (2007)Line-based structural matching via segment splitting., and . Pattern Recognit. Lett., 11 (3): 181-189 (1990)Facilitating Idea Generation Using Personas., and . HCI (10), volume 5619 of Lecture Notes in Computer Science, page 381-388. Springer, (2009)A Scenario-Based, Self-taught and Collaborative System for Human-Centered and Innovative Solutions., , , , and . HCI (5), volume 12766 of Lecture Notes in Computer Science, page 340-349. Springer, (2021)Case Study for Experience Vision Designing Notebook PC., , and . HCI (1), volume 8004 of Lecture Notes in Computer Science, page 540-546. Springer, (2013)Multiple Perspectives Co-creation Process and Human-Centered Scenario-Oriented Activity Design., , and . HCI (4), volume 13305 of Lecture Notes in Computer Science, page 58-72. Springer, (2022)