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Single-pass stratified importance resampling., , , , and . Comput. Graph. Forum, 41 (4): 41-49 (2022)Continuous multiple importance sampling., , , and . ACM Trans. Graph., 39 (4): 136 (2020)Practical Product Sampling for Single Scattering in Media., , , and . EGSR (DL), page 55-60. Eurographics Association, (2021)Scalable Virtual Ray Lights Rendering for Participating Media., , , , , , and . Comput. Graph. Forum, 38 (4): 57-65 (2019)Regression-based Monte Carlo integration., , , , and . ACM Trans. Graph., 41 (4): 79:1-79:14 (2022)Practical Product Path Guiding Using Linearly Transformed Cosines., , , , and . Comput. Graph. Forum, 39 (4): 23-33 (2020)Toward more realism and robustness in global illumination. (Vers plus de réalisme et de robustesse en simulation de l'éclairage global).. University of Rennes 1, France, (2015)Efficient Energy-Compensated VPLs using Photon Splatting., , and . Proc. ACM Comput. Graph. Interact. Tech., 1 (1): 16:1-16:13 (2018)Deep Adaptive Wavelet Network., , , , , , and . WACV, page 3100-3108. IEEE, (2020)Automatic Aesthetics-based Lighting Design with Global Illumination., , , and . PG (Short Papers), Eurographics Association, (2014)