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Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents., , , , , and . INTERACT (2), volume 11747 of Lecture Notes in Computer Science, page 255-281. Springer, (2019)Fully-Occluded Target Selection in Virtual Reality., , , , , and . IEEE Trans. Vis. Comput. Graph., 26 (12): 3402-3413 (2020)EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games., , , , , and . CHI PLAY (Companion), page 689-693. ACM, (2018)Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection., , , , , and . CHI, page 257:1-257:15. ACM, (2023)MEEC: Second Workshop on Momentary Emotion Elicitation and Capture., , , , and . CHI Extended Abstracts, page 114:1-114:6. ACM, (2021)Cognitive Aid: Task Assistance Based On Mental Workload Estimation., , , , , and . CHI Extended Abstracts, ACM, (2019)Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback., , , and . OZCHI, page 167-176. ACM, (2015)Examining and Promoting Explainable Recommendations for Personal Sensing Technology Acceptance., , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 6 (3): 133:1-133:27 (2022)Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays., , , and . IEEE Trans. Vis. Comput. Graph., 29 (11): 4740-4750 (November 2023)To type or to speak? The effect of input modality on text understanding during note-taking., , , , , , and . CHI, page 164:1-164:15. ACM, (2022)