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You only Lie Twice: A Multi-round Cyber Deception Game of Questionable Veracity.

, , , , , and . GameSec, volume 11836 of Lecture Notes in Computer Science, page 65-84. Springer, (2019)

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Creating Cyber Deception Games., , , and . CogMI, page 102-111. IEEE, (2019)Blind Source Separation with L1 Regularized Sparse Autoencoder., , , and . WOCC, page 1-5. IEEE, (2020)Real-Time Event-Based Tracking and Detection for Maritime Environments., , , and . CoRR, (2022)No Time to Lie: Bounds on the Learning Rate of a Defender for Inferring Attacker Target Preferences., , , , , , and . GameSec, volume 13061 of Lecture Notes in Computer Science, page 138-157. Springer, (2021)You only Lie Twice: A Multi-round Cyber Deception Game of Questionable Veracity., , , , , and . GameSec, volume 11836 of Lecture Notes in Computer Science, page 65-84. Springer, (2019)A visualization testbed for analyzing the performance of computational linguistics algorithms., , and . Inf. Vis., 6 (1): 64-74 (2007)Emotional State Classification and Related Behaviors Among Cyber Attackers., , , , , , , and . HICSS, page 846-855. ScholarSpace, (2023)Noise Driven Coupled Nonlinear Systems: A "Dynamical Multilayer Perceptron" Demonstrating XOR Functionality., , , , and . IEEE Access, (2023)Optimal Placement of Honeypots for Network Defense., , and . GameSec, volume 11199 of Lecture Notes in Computer Science, page 115-126. Springer, (2018)Maritime Object Detection with Event-Based Cameras., , , , and . AIPR, page 1-7. IEEE, (2022)