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NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering Using RGB Cameras.

, , , , , , and . CVPR, page 6226-6237. Computer Vision Foundation / IEEE, (2021)

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Neural Opacity Point Cloud., , , , , and . IEEE Trans. Pattern Anal. Mach. Intell., 42 (7): 1570-1581 (2020)Ref-DVGO: Reflection-Aware Direct Voxel Grid Optimization for an Improved Quality-Efficiency Trade-Off in Reflective Scene Reconstruction., , , , , and . CoRR, (2023)Find a Way Forward: a Language-Guided Semantic Map Navigator., , , , and . CoRR, (2022)Social Recommendation Algorithm Dynamically Adaptable to User Profiling for SNS., , , , and . CBD, page 261-266. IEEE Computer Society, (2014)ICARUS: A Specialized Architecture for Neural Radiance Fields Rendering., , , , , , , , , and 2 other author(s). ACM Trans. Graph., 41 (6): 234:1-234:14 (2022)Neural Video Portrait Relighting in Real-time via Consistency Modeling., , , , and . ICCV, page 782-792. IEEE, (2021)PIANO: A Parametric Hand Bone Model from Magnetic Resonance Imaging., , , , and . IJCAI, page 816-822. ijcai.org, (2021)RGBD Based Gaze Estimation via Multi-Task CNN., , , , , , , and . AAAI, page 2488-2495. AAAI Press, (2019)MirrorNeRF: One-shot Neural Portrait Radiance Field from Multi-mirror Catadioptric Imaging., , , , , and . ICCP, page 1-12. IEEE, (2021)Neural Residual Radiance Fields for Streamably Free-Viewpoint Videos., , , , , , , and . CVPR, page 76-87. IEEE, (2023)