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Другие публикации лиц с тем же именем

A tele-immersion environment for traditional Japanese crafting system over the Japan Gigabit Network., , и . IJWGS, 4 (1): 100-116 (2008)A Remote Experimental System for Traditional Japanese Craft Designs Using Analysis of Relation Between Kansei Words and Room Space., , и . Int. J. Distance Educ. Technol., 2 (2): 27-35 (2004)High Immersive System Aiming at the Collaboration Working over the Japan Gigabit Network II (JGNII)., , и . ICDCS Workshops, стр. 721-726. IEEE Computer Society, (2005)Network-based raditional Japanese Crafting Presentation System Using Agent and Virtual Reality echnologies., , , и . 3DPVT, стр. 500-503. IEEE Computer Society, (2002)Visual and Physical Feature Analysis for Kansei Retrieval Method in VR Japanese Crafting Presentation System., , и . AINA Workshops, стр. 477-482. IEEE Computer Society, (2008)Proposal of a Virtual Traditional Japanese Crafting Presentation System Mobile Edition., , , , , и . IMIS, стр. 120-125. IEEE Computer Society, (2016)Experimental Result of Feature Extraction Method for Digital Traditional Japanese Crafting System., , , , и . AINA, стр. 235-240. IEEE Computer Society, (2005)Kansei Retrieval Method using VPIC of Traditional Japanese Crafting Objects., , , и . AINA (2), стр. 10-13. IEEE Computer Society, (2004)Extended Virtual Traditional Japanese Crafting System on CAVE., , , и . AINA (2), стр. 6-9. IEEE Computer Society, (2004)Automatic Extraction and Registration of Physical Feature Vectors for Digital Traditional Crafting Database., , и . DEXA Workshops, стр. 45-49. IEEE Computer Society, (2005)