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A mobile environment for sketching-based skeleton generation.

, and . World Wide Web, 14 (3): 261-279 (2011)

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Multi-Scale Dual-Branch Fully Convolutional Network for Hand Parsing., , and . CoRR, (2019)Distillation of human-object interaction contexts for action recognition., and . Comput. Animat. Virtual Worlds, (2022)MAGR: Manifold-Aligned Graph Regularization for Continual Action Quality Assessment., , , , , , and . CoRR, (2024)LARGE a collision detection framework for deformable objects., , , and . VRST, page 113-120. ACM, (2002)IAACS: Image Aesthetic Assessment Through Color Composition And Space Formation., , , , , and . Virtual Real. Intell. Hardw., 5 (1): 42-56 (February 2023)Digital Educational Games with Storytelling for Students to Learn Algebra., , and . INTERACT (4), volume 14145 of Lecture Notes in Computer Science, page 459-463. Springer, (2023)STIT: Spatio-Temporal Interaction Transformers for Human-Object Interaction Recognition in Videos., and . ICPR, page 3287-3294. IEEE, (2022)Modeling Detailed Cloud Scene from Multi-source Images., , , , and . PG (Short Papers and Posters), page 49-52. Eurographics Association, (2018)Cumuliform cloud formation control using parameter-predicting convolutional neural network., , , , , , , and . Graph. Model., (2020)Association Link Network-Based Automatic Test Generation Scheme., , and . LTEC, page 83-92. Springer, (2013)