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Subjective and Objective Quality Assessment of High Frame Rate Videos., , , , , and . CoRR, (2020)Subjective Quality Assessment of User-Generated Content Gaming Videos., , , , , , and . WACV (Workshops), page 74-83. IEEE, (2022)Subjective and Objective Quality Assessment of High Frame Rate Videos., , , , , and . IEEE Access, (2021)Video-based Contrastive Learning on Decision Trees: from Action Recognition to Autism Diagnosis., , , , , and . MMSys, page 289-300. ACM, (2023)RAPIQUE: Rapid and Accurate Video Quality Prediction of User Generated Content., , , , , and . CoRR, (2021)Corrections to "Study of 3D Virtual Reality Picture Quality"., , , , and . J. Sel. Topics Signal Processing, 14 (2): 472 (2020)Perceptual Quality Assessment of UGC Gaming Videos., , , , , and . CoRR, (2022)Subjective and Objective Analysis of Streamed Gaming Videos., , , , , and . CoRR, (2022)Study of 3D Virtual Reality Picture Quality., , , , and . J. Sel. Topics Signal Processing, 14 (1): 89-102 (2020)Predicting the Quality of Images Compressed After Distortion in Two Steps., , , and . IEEE Trans. Image Process., 28 (12): 5757-5770 (2019)