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The Shopping Experience of Tomorrow: Human-Centered and Resource-Adaptive, , , , , , , , and . Resource-Adaptive Cognitive Processes, Springer, Berlin, (2010)Tangible interaction with anthropomorphic smart objects in instrumented environments.. Saarland University, (2011)The Modernization of Preoperative Scoliosis Curvature Correction Methods for Pediatric Patients., , , , , , and . ISMR, page 1-7. IEEE, (2023)From Technomania to the School of Things: Taking Control of Your Own Game., , and . Advances in Computer Entertainment (Workshops), page 12:1-12:8. ACM, (2014)Concepts for life-like interactive objects.. TEI, page 157-164. ACM, (2011)Tangible interaction with real and virtual products: designing a shopping assistant for rural communities., and . TEI, page 209-212. ACM, (2009)A Framework for Multi-User Support in Instrumented Public Spaces.. MuC, page 469-471. Oldenbourg Verlag, (2006)Training While Playing?: Enhancing Cognitive Control Through Digital Games., , , and . CHI PLAY, page 685-690. ACM, (2015)The Augmented Dorfladen - Interacting with Real and Virtual Products in Instrumented Shelves., , and . Intelligent Environments, volume 2 of Ambient Intelligence and Smart Environments, page 57-64. IOS Press, (2009)Roles and Rights Management Concept with Identification by Electronic Identity Card, , , , and . PerCom 2010 Workshops: Proceedings of the 8th Annual IEEE International Conference on Pervasive Computing and Communications Workshops, Mannheim, Germany, page 768-771. (2010)