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Towards the automatic generation of card games through grammar-guided genetic programming., , , and . FDG, page 360-363. Society for the Advancement of the Science of Digital Games, (2013)Partition based real-valued encoding scheme for evolutionary algorithms., , , and . Nat. Comput., 15 (3): 477-492 (2016)To Make Sense of Procedurally Generated Dungeons., , , and . CHI PLAY (Companion), page 384-387. ACM, (2020)Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne., , , , and . CoRR, (2022)Bacterially inspired evolving system with an application to time series prediction., , and . Appl. Soft Comput., 13 (2): 1136-1146 (2013)Bacterially inspired evolution of intelligent systems under constantly changing environments., , and . Soft Comput., 19 (4): 1071-1083 (2015)Invisible AI-driven HCI Systems - When, Why and How., , , , , and . NordiCHI, page 130:1-130:3. ACM, (2020)Rule Evolving System for Knee Lesion Prognosis from Medical Isokinetic Curves., , and . IWINAC (2), volume 5602 of Lecture Notes in Computer Science, page 188-197. Springer, (2009)Grammar-guided evolutionary automatic system for autonomously building biological oscillators., and . IEEE Congress on Evolutionary Computation, page 1-7. IEEE, (2010)Learner Satisfaction When Applying an Instructional Model in e-Learning - An Experimental Study., , , and . CSEDU (1), page 141-146. INSTICC Press, (2010)