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Visualizing use context with picture scenarios in the design process.

, and . Mobile HCI, page 271-274. ACM, (2005)

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An Exploration of Exertion in Mixed Reality Systems via the "Table Tennis for Three" Game., , and . The Engineering of Mixed Reality Systems, Springer, (2010)Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze., , , and . ISS, page 251-260. ACM, (2016)Visualizing use context with picture scenarios in the design process., and . Mobile HCI, page 271-274. ACM, (2005)Heuristic Evaluation and Mobile Usability: Bridging the Realism Gap., , , and . Mobile HCI, volume 3160 of Lecture Notes in Computer Science, page 49-60. Springer, (2004)The Magic Box and Collage: Responding to the challenge of distributed intergenerational play., , , and . Int. J. Hum. Comput. Stud., 67 (2): 165-178 (2009)Abdicating choice: the rewards of letting go., , and . Digit. Creativity, 19 (4): 233-243 (2008)Understanding socially oriented roles and goals through motivational modelling., , , , and . J. Syst. Softw., 85 (9): 2160-2170 (2012)Towards insertables: Devices inside the human body., , and . First Monday, (2017)Remote impact: shadowboxing over a distance., , , and . CHI Extended Abstracts, page 3531-3532. ACM, (2009)Designing sports: a framework for exertion games., , , , , , and . CHI, page 2651-2660. ACM, (2011)