Author of the publication

Game-Tree Search Using Proof Numbers: The First Twenty Years.

, , , and . J. Int. Comput. Games Assoc., 35 (3): 131-156 (2012)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The Quad Heuristic in Lines of Action., , and . J. Int. Comput. Games Assoc., 24 (1): 3-15 (2001)Enhancements for Multi-Player Monte-Carlo Tree Search., and . Computers and Games, volume 6515 of Lecture Notes in Computer Science, page 238-249. Springer, (2010)Monte-Carlo Tree Search Enhancements for Havannah., , and . ACG, volume 7168 of Lecture Notes in Computer Science, page 60-71. Springer, (2011)αβ-based play-outs in Monte-Carlo Tree Search., and . CIG, page 110-117. IEEE, (2011)Resource-gathering algorithms in the game of starcraft., and . CIG, page 264-271. IEEE, (2017)A selective move generator for the game axis and allies., , and . CIG, page 162-169. IEEE, (2010)MCTS-Minimax Hybrids with State Evaluations (Extended Abstract)., and . IJCAI, page 5548-5552. ijcai.org, (2018)Preface for the special issue on Games and AI., , and . Entertain. Comput., 3 (3): 49-50 (2012)A tribute to Guy Haworth., and . J. Int. Comput. Games Assoc., 43 (2): 114-117 (2021)Proof Number Based Monte-Carlo Tree Search., , , , , and . CoRR, (2023)